This function has its maximum at 150%, so the last 5 percentage point increase in budget only results in a 0.2% increase in the service level. The equation for service level L with budget percentage B is In general, services should be running as close to 100% as possible. The budget of services can be set anywhere between 50% and 150%.Īt 50%, services will operate at only 25% effect, and at 150%, services will operate at 125% effect. As your total cash increases, your tax income will decrease. Most other policies will have some sort of cost, but do not directly affect taxation.
There are some policies, such as "Recycling", that reduce the tax income slightly in the affected area. There are a number of taxation policies that can be used to boost or lower taxes directly, which can be applied to whichever district the player desires.
For all intents and purposes, the phrase " a short tax hike" seems like a wish that the game actually does something quantitative with demand, and not a matter of fact.) Maintaining tax rates below 5% for a short amount of time is necessary to unlock some unique buildings, but it will cause a decrease in money earned. (That said, it seems no one has been able to determine exactly how tax rates between 0% to 13% impacts demand. Residents and businesses start to protest if taxes are raised above 13/14% for too long, but a short tax hike is a good way of earning some quick cash if you don't want to take out another loan. Higher taxes increase the weekly income but have a negative effect on demand. The player can adjust taxes for all the different zones separately from 1% to 29% (the default tax rate is 9% for all zones).